DLSS is Dead: New Nvidia Freestyle Honing Evaluated

Just recently Nvidia presented a significant GeForce chauffeur upgrade which existed at Gamescom, variation 436.02. Generally, chauffeur updates aren’t extremely interesting, and they tend to consist of day-one updates for brand-new video games, a couple of bug repairs and efficiency updates, you understand the drill. This specific driver upgrade is one of the bigger ones from Nvidia in current months as it presented several brand-new and fascinating functions that we’ll be looking at today.

There are efficiency improvements for video games like Pinnacle Legends and Forza Horizon 4, assuring approximately 23% faster efficiency compared to driver 431.60 with some RTX GPUs. We validated this currently when evaluating the RTX 2070 Super versus the Radeon RX 5700 XT, these two video games in specific gotten substantial efficiency gains.

Other brand-new functions consist of GPU integer scaling, which is wonderful for retro video gaming and pixel art video games. And most importantly, we have two brand-new additions that match some of AMD’s newest functions for their graphics cards.

The very first is a brand-new ultra-low latency choice. This is Nvidia’s action to Radeon Anti-Lag innovation, which we covered formerly. Nvidia does a terrific task of summarizing what this innovation does, so we’ll estimate them here:

“With the release of our Gamescom Video Game Ready Chauffeur, we’re presenting a brand-new Ultra-Low Latency Mode that makes it possible for ‘in the nick of time’ frame scheduling, sending frames to be rendered right before the GPU needs them. This additional decreases latency by as much as 33%. Low Latency modes have one of the most effective when your video game is GPU bound, and framerates are in between 60 and 100 FPS, allowing you to get the responsiveness of high-framerate video gaming without needing to reduce visual fidelity.”

This also puts to bed the reality that Anti-Lag and this brand-new ‘Ultra-Low Latency Mode’ are not the very same as setting Max Prerendered Frames to 1. Nvidia’s Control Panel identifies in between the two modes through a brand-new Low Latency choice, with “On” implying the previous setting where Max Prerendered Frames = 1, and “Ultra” implying the brand-new low latency mode comparable to Anti-Lag.

We carried out some quick screening with Nvidia’s Ultra low latency mode and pertained to the conclusion it essentially works the like Radeon Anti-Lag.  In basic, it’s a cool function; however, in scenarios that are currently enhanced for low latency video gaming like dipping into an extremely high framerate, it has a minimal effect.

The larger addition to this brand-new chauffeur is a brand-new Freestyle Honing Filter. Simply just recently we looked at AMD’s Radeon Image Honing (RIS) and concluded that Nvidia’s (now dated) Freestyle honing was not up to par from neither a visual quality nor efficiency viewpoint.

How to Use Freestyle Honing

To use the brand-new honing filter, it’s basic. From there, you can pick the Sharpen filter, and you’ll discover there are two controls: one to change the honing strength and another for grain rejection.

Right away this is one location where Nvidia has a huge benefit over AMD’s Radeon Image Honing. This might be one of the significant defects to RIS because some video games need more honing than others, and in some video games, you might not desire to hone at all.

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